Lysto (via Pixelcrux)

Increasing Tournament Registrations in a Community led platform with AI

A Game SaaS UX Case Study

Turning Tournament Tracking from Lysto's biggest friction point into a measurable driver of registration and retention, growing active user participation from ~5,000 to 12,000 in the first 3 months post-launch: connecting community hosts with their audiences.

My Role

Design Lead at Pixelcrux UX Design Studio. Lysto was a Pixelcrux Client.

My Team

Led UX including branding, building and guiding a team of 5 designers (client + agency)

Timeline

3 months from design research to production

It started with a message from the PM..

“Rhythm, the Tournament Registrations Rate is 0.7 (70 for every 100 DAU) whereas Tournament Completion Rate is 0.15. Not only are both these numbers very low,

the drop off in between is also significantly high. We need to get more players to play.”


The tournament registration flow was breaking down. Players and hosts were out of sync, missed updates and faced difficulty in tracking critical information. Support tickets were piling up faster than the team could clear them.

Understanding the business

& product strategy

The pressure here was real.


Lysto was operating in a tournament space where the AI driven competitors were gaining traction.


The risk of losing players was too high.

The broken registration flow wasn't just a UX problem, it was a competitive liability.

I studied the competitors

I looked into four platforms shaping the category, Gankster, FACEIT, Drifffle, and Community Gaming,

to understand how they approached the tournament experience and to spot the patterns becoming standard in the market.

Community Gaming

Drifffle

Faceit

Gankster

A few things stood out amongst the competitors:

The differentiator opportunity

Discovery was still clunky.

Matchmaking left no room for players to find teams themselves.

No platform had solved host-player sync.

No platform had a unique brand identity.

No platform had an emotional connect with the users.

My hypothesis was

"If we fix the Tournament Journey experience and the Matchmaking experience for users, the Registration numbers and the Completion Rates will improve." So I did a quick study of our user personas and their journeys:

Persona Study & Pain Points

Persona 1

Hardy

The Tournament Host

Responsibilities

  • Quick responses to tournament players

  • Keep them engaged

  • Keep the tournament stats updated in admin panel

Behaviour

  • Hardy has multiple whatsapp groups of the different tournaments he hosts.

  • He personally sends messages in them and responds to players.

  • He uses Lysto to do the same tasks but the older platform was jarry.

  • Hates typing and hates using the admin dashboard.

Pain Points

  • Hardy is tired of the constant queries from players about the Tournament he’s hosting.

  • Difficult to track user requests

  • Difficult to always share updates on time

Persona 2

Garry

The Tournament Gamer

Responsibilities

  • Quick responses to tournament players

  • Keep them engaged

  • Keep the tournament stats updated in admin panel

Behaviour

  • Hardy has multiple whatsapp groups of the different tournaments he hosts.

  • He personally sends messages in them and responds to players.

  • He uses Lysto to do the same tasks but the older platform was jarry.

  • Hates typing and hates using the admin dashboard.

Pain Points

  • Hardy is tired of the constant queries from players about the Tournament he’s hosting.

  • Difficult to track user requests

  • Difficult to always share updates on time

Goals

Move away from Telegram/Whatsapp based system and Design a player friendly tournament tracking system.

Identify all the user entry points and simplify them.

Enable a frictionless tournament registration.

Design an effective connect between hosts & players.

Design a delightful results visualisation system.

These 4 were our key metrics

to measure impact.

Achieved outcomes are shared at the end.

Tournament Completion Rate

Tournament Registrations

Daily Active Users

Tournament related User Queries

Tournament Full Page Interface

Designed as a 4 tab modular layout

for easy segmentation of information and quick switching navigation.

Overview

Tournament high level info like Bio, Roadmap and Game Details

Teams

Confirmed and Waitlisted Teams along with their slots

Results

Team Rankings & Rewards and Victory Snap Interface

News

Announcements & Connect between players and hosts

Spaceman Brand mascot

I created a 'Spaceman' Brand Mascot to bring a fun, sci-fi, gamer-friendly tone that blends with the dark theme

The Spaceman was added to several Empty States, Website banners and other graphics across the platform

Spaceman Brand mascot

I created a 'Spaceman' Brand Mascot to bring a fun, sci-fi, gamer-friendly tone that blends with the dark theme

The Spaceman was added to several Empty States, Website banners and other graphics across the platform

Thank You