Hi, I'm Rhythm

I’ve been a gamer and character designer since childhood, drawing comic book frames long before I had professional tools. While my schoolyard friends rarely bought my hand-drawn stories, the act of building characters and narratives within frames has been my life's work. Today, I’ve simply traded the pencil for a more complex digital toolkit.

My professional transition began at Accenture, where I moved from engineering to UX within a year. I realized that while building interfaces was fun, architecting them was my true calling. I followed that instinct into a deep UX certification, traveling across cities to master the fundamentals of empathy, journey mapping, and design systems.

My first specialized role was designing math games for kids, which taught me the nuances of behavioral patterns and dexterity. It was here where I realized my two dream jobs were Zynga and Google. I interviewed for both in 2019; I cleared Zynga but fell short at Google. That experience became the catalyst for the next six years of my career.

Since then, I’ve lived in gaming UX. From delivering five titles at Zynga and leading design for Hike’s Rush (5.5M peak MAU) to founding Studio Pixelcrux, I’ve specialized in multi-surface ecosystems like Lysto and the Google-backed STAN.

Six years later, I’ve returned with the exact multi-platform expertise this role demands. This isn't just an interview for me, it's a full circle moment.

Mixed Media Experiements

My Journey

A timeline of continuous learning and achievement.

Experience

Lead UX Designer (AI & Games)

Pixelcrux UX Design Studio

Sep 2023 - Present

Senior UX Designer

Rush Gaming Universe (Hike India Pvt Ltd)

Aug 2022 - Sep 2023

Games UX Designer

Zynga India Pvt Ltd

Apr 2019 - Apr 2022

UI/UX Designer

Splashlearn (Studypad)

Dec 2017 - Feb 2019

User Research Analyst

Accenture

Sep 2015 - Sep 2017